![]() My challenge was to take things placed into the game because of mechanics, and actually build magic systems, a world, characters, and a story to match them. They had built a video game (a very fun one, by the way) that was very popular. They gave me complete creative freedom, yet I also had some pretty strong constraints. However, after a little back-and-forth, I realized that this project had the potential to be a whole lot of fun. I initially downplayed the Infinity Blade offer. Last year, this itch was scratched by The Alloy of Law and Death by Pizza. I’ve said over and over again that one of the ways I stay fresh when working on large projects is by doing things I haven’t done before. I’ve reached a point, due in no small part to luck of the draw, that I’m capable of passing on any project I want and writing only the things that interest me. Why are you writing a video game adaptation?” My answer is simple: I can do it because I’m a big bestselling author. You might be asking, “Brandon, you are a big bestselling author.
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